Motion Capture for Games Development
Learn from an experienced games developer how to Plan, Direct and Clean up Motion Capture professionally for AAA games and join an online community of likeminded young developers.
Welcome to Motion Capture For Games
Video introduction to the course, click play below to find out more about the course.
Buy Once and all future Updates are Included FREE
- 3 Part Course
- All Future Updates Included for FREE
- 1 New Character Rig + 3 Weapons
- 2 Rigged Vehicles
- Professional Motion Capture Data
- Support via Social Community
Interviews
In-Depth Videos, interviews, educational files and more
Nubian
Nubian A brand new Animation Rig included with complex controls
Rigged Vehicles
Two space vehicles fully rigged to go with the Nubian character, to create your scenes.
In Partnership With...
We've partnered with leading companies in the industry to bring you exceptional value for this course. Each company below is a top player in its field, and we're thrilled to collaborate with them to make this course possible.
Vehicles and Model Kits
Motion Capture
Motion Capture Tools
Autodesk Partner
Get ready to dive in!
Learn to elevate your animation quality, streamline workflows, and bring characters to life with techniques trusted by top studios. Join a community of passionate animators and game developers, all dedicated to refining their craft and creating unforgettable gaming experiences.
Read More...
Professional Motion Capture Data
All course animations are powered by high-quality motion capture files including from our partners at Super Alloy, industry leaders in performance capture.
What can you expect from Motion Capture For Games?
Motion Capture for Games In-Depth is all about mastering the art of professional mocap, refining your skills, and bringing your characters to life. The more engaged you are, the faster you'll grow. :
Beginner Friendly
Optimized Characters
- Characters optimized for Maya and Unreal Engine
- Features Nubian character
- Expert rigging by Kiel Figgins
- Top-quality performance guaranteed
Ready for Unreal 5.4
- Assets optimized for Unreal Engine 5.4
- Seamless animation integration
- Enhanced workflow in game environment
- Improved final output quality
Enrolling means unlimited access
Purchase the course once and enjoy lifetime access with free updates! Any module, any time – you'll have it all at your fingertips!
You will also get access to exclusive discounts for plugins, software and more.
Included In This Course
Facial Controls
Detailed Facial controls that allow you to either hand-key or motion capture facial on to this character
Weapons
Nubian carries with him a rifle, a pistol and also a grenade, these weapons are very versatile.
Game Ready
Made with games in mind, this rig is game ready for all your gameplay animation needs
Included In this Course
Originally part of the Mission to Minerva Kit we worked with the folks at Kitbash3D to carefully rig and get this files ready for your animations, exclusively to this course.
Rover Companion
The Rover is a very versatile vehicle that is made to scale to the Nubian character and is ready to be used on your Animated/Motion Capture Scenes.
Carrier
The Rover also has a carrier attachment that can be hidden if necessary to carry extras, it's up to you to decide if you'd like to use it.
The carrier is also fully rigged and game ready
Included In This Course
Originally part of the Mission to Minerva Kit we worked with the folks at Kitbash3D to carefully rig and get this files ready for your animations, exclusively to this course.
Big Fella
The Interstellar is the spaceship that Nubian uses to traverse the universe and as such is made to scale and it's quite big and bulky.
Rover Carrier
The Interstellar is big enough to carry the Rover inside it, which makes it the perfect companion vehicle to traverse the stars.
In Collaboration with Kitbash 3D
Gain access to the Mission to Minerva Kitbash Kit and use it for your animations freely, allowing you to enhance your animation sets with stunning models for both Maya and Unreal Engine.
Check Out Mission to MinervaMaikel van der Veen
"I really appreciate how you incorporate situations from your own experiences. As someone newer to the industry, I can relate to these moments in my own career."
T.J White
"I can't say enough about how much I enjoyed learning from Harvey, and I hope to take another workshop with him in the near future."
Hugo Nilsson
"Thanks to this course I got accepted into a game development college with a focus on animation in Sweden and I couldn´t be happier!"
Fergus Holmes
"Harvey was great at explaining workflow techniques and animation concepts."
Jian Yuan
"After three months, it looks much better than my initial blocking. But more importantly, I’m finally starting to establish a solid workflow"
Zoe
"Using his insight Harvey helped me tailor my portfolio and get the attention from animation directors and hiring managers"
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